I know what you're thinking: talking about pricing schemes, this early on? Shouldn't you have an actual game before we talk about this?
The reason I want to address this stuff, this early on is because I want my position to be on record, as early as possible.
There will probably be a monthly fee to play, probably in the neighborhood of a few dollars. This will help cover the hosting and development costs, but it will also give us the ability to have more control over. After all, this is an MMORPG, with a strong emphasis on Role-playing. There needs to be a way have control over who can play. If account creation is free and unlimited, controlling trolls/cheaters will be nearly impossible.
Microtransactions, in-game purchases and other nonsense
This probably goes without saying, but for the record: There will never be microtransactions of any kind - ever! We will never ever sell skills, in-game items/money/process of any kind for any amount of money ever. Microtransactions are the scourge of gaming.
There might also be a free trial option. It will be severely limited, just to test-drive it, and in no way a viable long term option.
- Small monthly fee - almost certainly.
- Free trial account - probably not, but maybe.
- Initial game client purchase - almost certainly not.
- Pay-to-win,pay-for-gold/items/skills schemes - never ever ever.