In most modern MMORPGs, the RPG part of MMORPG seems to have been completely forgotten.
We want to build a game that is more than just about training a higher skill, or killing a bigger dragon.
In-game in-character interaction will be encouraged, there will be story-based events, and players will be encouraged to "live" their in-game life by playing a role, or participating in a story. Players will be able to submit stories or "histories" of different events and places throughout the map, as a supplement to the general game story.
My vision for The Ghost of Windsor is more than just a video game. It's a fantasy world with history, where playing the game itself is only part of the project.