Pricing policies

From The Ghost of Windsor
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I know what you're thinking: talking about pricing schemes, this early on? Shouldn't you have an actual game before we talk about this?

The reason I want to address this stuff, this early on is because I want my position to be on record, as early as possible.

Monthly fee

There will probably be a monthly fee to play, probably in the neighborhood of a few dollars. This will help cover the hosting and development costs, but it will also give us the ability to have more control over. After all, this is an MMORPG, with a strong emphasis on Role-playing. There needs to be a way have control over who can play. If account creation is free and unlimited, controlling trolls/cheaters will be nearly impossible.

Microtransactions, in-game purchases and other nonsense

This probably goes without saying, but for the record: There will never be microtransactions of any kind - ever! We will never ever sell skills, in-game items/money/process of any kind for any amount of money ever. Microtransactions are the scourge of gaming.

There might also be a free trial option. It will be severely limited, just to test-drive it, and in no way a viable long term option.

In summary:

  • Small monthly fee - almost certainly.
  • Token items for donations1 - possibly.
  • Free trial account - probably not, but maybe.
  • Initial game client purchase - almost certainly not.
  • Pay-to-win,pay-for-gold/items/skills schemes - never ever ever.

1 Token items for donations could be special items that we only give out to people who make a donation to the projet, as a way to say thank you. Theses will NEVER have any actual use or give the player any advantage and will be non transferable. Note that this is different from the "cosmetic items-for-pay" schemes that some games have because even at that, these tokens will be very limited. Essentially something small to say "I donated"